Mechwarrior III & PM Weapons
This Section = -> Page #1 Energy Weapons <-
This Section = -> Page #2 Missile Weapons <-
This Section = -> Page #3 Ballistic Weapons <-
Next Section = ->Weapons Tables complete
The AC Cannon, & The AC Ultra Cannon Mw3 & PM
This weapon comes in array of sizes & power. The weapon fires at
least two rounds split seconds apart depending on the size of the unit.
The Ultra versions have more range than the standard version C. Another good in your face weapon, but at a cost of damage to tonnage
ratios. Available versions
Clan The AC / Ultra Cannon
Inner Sphere AC & Ultra AC (PM)
The Machine Gun Array Mw3 & PM A smaller form of the AC unit. The weapons does very little damage to a
Mech but can be handy when taking out building and smaller units.
Range & ammo are limited on some versions.
Available versions
Clan: Standard & Heavy (PM)
Inner Sphere: Standard
The Gauss Rifle. Mw3 & PM
The Gauss rifle fires light metallic rounds at great speeds. Generating
very little heat, this weapon uses magnetic rail gun technology. The
weapons causes serious damage but has a slow recycle time.
A good weapon if you want to keep a little distance between you are
your target. Available versions
Clan Standard Rifle & Inner Sphere Standard & Light Versions (PM)
The LBX Cannon / AC Mw3 & PM This unit comes in array of sizes & power. The Closer a target gets the
more it will hurt them. The weapon doesnt have great range but packs a
punch & strips armour right off the enemy`s mech with every shot.
Available versions Clan & Inner Sphere