Mechwarrior III Components Page 1

Components: Every Mech is made of multiple systems and components. Some of these systems are built into a particular Mech chassis and cannot be modified, most Mech components can be modified or replaced using the MechLab. All components take up valuable internal space known as critical spaces. Clan equipment is either lighter, is more powerful or takes up less critical spaces than the Inner Sphere.

Internal Structures: Any weapon damage that penetrates past a Mech’s armor can damage its skeleton structure. Too much internal structure
damage results in the loss of a limb (and all its weapons) or, if a critical area is breached, the entire Mech is destroyed.

Frame Structure: Endo-steel is a lighter version of standard internal structure that takes up critical spaces as a trade-off for the reduced weight

HUD ( Heads Up Display ): The Battle Mech has a HUD, This Generates & Displays all information on the cockpit windshield relative to the Mech you are in From Weapons, Damage, Speed, Targeting, Mapping & much more. The Reasons why a Mech has HUD is; while in battle the last thing a pilot wants to do is take his eyes off the road to have a look at instruments. You never know he may run over a Moose or at best his Commanding officer!

Cockpit: Situated in the head of a Mech, the cockpit contains the pilot and the bulk of the command and control system electronics.If a hit that penetrates the head of your mech will most probably destroy the cockpit and kill the pilot.Keep this in mind when facing the enemy " Kill the pilot you kill the Mech"


Chassis Locations: Every Mech has eight chassis location areas where armor, internal structure and components are tracked. These locations are:

Armour damage is tracked in the rear centre, rear right and rear left torso locations. When incoming damage hits one of these locations, it is applied first against the armor. If the armor is penetrated, damage is done to the internal structure and potentially one or more of the internal components within that location.

Engines: Mechs require a constant power for movement and combat. Located in the centre torso area, a Mech’s advanced fusion plant is well protected, but it can sustain damage in battle that may cause an overload, destroying the Mech and potentially killing the pilot. The larger the engine, the more powerful it is and the faster it can propel a Mech. Engines can be repaired and swapped in the Mech Lab. Engines come in the standard form or the “XL” (extra light) version which weighs less but
takes up additional critical space in the left and right torsos.Mech`s Engines are a fusion drive & generate a lot of heat so it is wise to keep an eye on your heat display, If your engine goes critical your mech will explode.

Heat Sinks:Mechs are incredibly heat inefficient—virtually everything you do, from moving to firing weapons, generates an excessive amount of heat. Too much heat, and your onboard systems will overload and shut your Mech down. You monitor your current heat on the heat gauge. Since Mechs disperse heat through their heat sinks, the more heat sinks your Mech has, the faster it dissipates the heat. Double heat sinks are twice as efficient as standard heat sinks but take up more critical spaces.

ECM (Electronic Counter-measures)This Unit is designed to decrease the enemy’s target sensor range by sending out pulses of jamming information. This unit nulls the effects of the following equipment : BAP, Artemis IV, NARC, C3 Targeting & SRM Streaks When a mech is equipped with this unit NARC & Streaks lock-on beacons will still be active but only for a few seconds, until the ECM unit blocks the signal.TCI (Tactical Command Interface)This unit Allows you to receive & send tactical information across the battlefield.

 

 

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