Mechwarrior III & PM Weapons
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This Section = -> Page #2 Missile Weapons <-
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Medium-range Missile. (MRM) Pirates Moon: fly at high speed and straight as an arrow in the direction determined by the targeting reticule. ....MRMs are available in Inner Sphere & Clan MRM/10, MRM/20, MRM/30, & MRM/40
Thunderbolt Missile Pirates Moon: Unlike the other missile racks available to a MechWarrior, the Thunderbolt is a single large missile that strikes a body part, resulting in Massive damage.Only an Inner Sphere version is available.
Short-Range Missiles (SRMs) Mw3 & Pirates Moon
Conventional SRMs do not lock onto a target. SRMs fly at high
speed and straight in the direction determined by the targeting reticule.
They do not follow the terrain. Available in Inner Sphere SRM/2, SRM/4, & SRM/6
Clan Streak SRMs (CSTRK) Mw3 & Pirates Moon
Streaks fly straight, but are capable of turning quickly as they track the
targeted Mech. They do not require a long lock-on time. Available in Clan CSTRK/2, CSTRK/4, & CSTRK/6
Long-Range Missiles (LRMs) MW3 & Pirates Moon
LRMs are tracking weapons and can be fired up in the air to slight
arc over obstacles. They fly a smooth path and can cause random
amounts of damage. LRMS do not follow the terrain &, typically, require
a lock-on time. Available in
Inner Sphere and Clan versions for LRM/5, LRM/10, LRM/15, & LRM/20
NARC (Missile Beacon) MW3 & Pirates Moon The Narc Missile Beacon is a modified missile launcher that fires a pod equipped with powerful homing beacons. any missile fired at an enemy unit struck by the Narc Missile Beacon has an increased chance to hit due to the homing signal from the beacon. Available : Clan & InnerSphere
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