Mechwarrior III & PM Weapons
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The Flamer Mw3 & PM
Vents engine plasma from the Battlemech`s drive system. The mech`s
engine can compensate and replenish the lost plasma, giving this type
of flamer a recycle time. The original type of flamer was found on
small units other than mechs & used fuel not engine plasma. This unit
also causes heat not just for your target but also for you.
Heat-sinks are a must.
This unit comes in Both Innersphere & Clan Versions
Laser Mw3 & PM
shoots a beam weapon that fires a single pulse of energyThe brightness
of the beam indicates the size of the laser. This weapon does cause heat
and has a recycle time.
The Laser types available to you include;
Inner Sphere Small, Medium, & Large,
Clan Extended Range (ER) & (Heavy Laser ) Small, Medium, & Large
The "X"- Pulse Laser PM only
A rapid-fire laser. This unit does cause more heat than the standard type of
pulse laser & has a slower recycle time, but on the upside it does
greater damage.
Pulse laser types: Inner Sphere :- small, medium, & large. Only.
The Pulse Laser (rapid-fire laser) Mw3 & PM.
Whenever the trigger is held down, you’ll see a series of beams shoot from
the Mechs weapons. A new beam fires every fraction of a second.
Pulse laser types include both: Inner Sphere small, medium, & large.
Clan :- (ER) small, medium, & large.
Particle Projection Cannon (PPC) Mw3 & PM
The PPC is a shimmering blue bolt, much like a cross between lightning and
a sine wave that ripples along its path. It is the only beam weapon with a
travel time, so fire carefully.
versions are available: Both Inner Sphere (PPC) & Clan (PPC) & (ERPPC)
ER Micro Laser Pirates Moon only
A small laser that fits Battle Armour & small recon mechs.
versions are available: Clan
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