Mechwarrior IV & BlackKnight Weapons
Weapons are subject to having the Vengeance 3.0 Patch, BlackKnight + Clan & Innerphere packs. Black Knight & Vengeance share mostly the same weaponry.
This Section = -> Page #1 Energy Weapons <-
This Section = -> Page #2 Missile Weapons <-
This Section = -> Page #3 Ballistic Weapons
Next Section = ->Weapons Tables complete
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Long-Range Missiles (LRMs) LRMs are tracking weapons and can be fired up in the air to slight arc over ostacles. They fly a smooth path and can cause random amounts of damage. LRMS do not follow the terrain&, typically, require a lock-on time. Available in Inner Sphere and Clan |
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Medium-range Missile. (MRM) fly at high speed and straight as an arrow in the direction determined by the targeting reticle. MRMs are available in Inner Sphere |
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Streak Medium-range Missile. (SMRM) The Clan SMRM is close companion to the InnerSphere MRM but with a small enhancement. The missile system is able to lock on after a short period, which enables it to track its target unlike the I.S. MRM system. |
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Short-Range Missiles (SRMs).Conventional SRMs do not lock onto a target. SRMs fly at high speed and straight in the direction determined
by the targeting reticle. They do not follow the terrain. Available in Inner Sphere |
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Clan Streak SRMs (CSTRK) Streaks fly straight, but are capable of turning quickly as they track the targeted Mech. They do not require a lock-on time. Available in Clan |
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Thunderbolt Missile, Unlike the other missile racks available to a MechWarrior, the Thunderbolt is a single, large missile that strikes a single body part,resulting in Massive damage.Only an Inner Sphere version is available. |
Non standard Missiles "Explosives / Rocket Propelled systems |
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| Flare Launcher & OHFL Overhead Flare Launcher, Flares stick to whatever they hit and illuminate everything within a large radius. This unit also blocks out Light Amplification during the time they burn & are not extinguished when immersed in water. | |
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NARC (Missile Beacon)The Narc Missile Beacon is a modified missile launcher that fires a pod equipped with powerful homing beacons. any missile fired at an enemy unit struck by the Narc Missile Beacon has an increased chance to hit due to the homing signal from the beacon. |
| Artillery BeaconThis Unit is not realy a Weapon component mounted on the Mech. The Mech has an Artillery Beacon firing module which has limit ammunition so its best to use on static targets.The Mechs HUD weapons displays how many rounds you have within the unit. Once fired The beacon signal will be picked up by an orbital firing station or ship which will fire apon the chosen target & highly damaging anything within the blast radius, including you. " If you hear a whistle sound you know its on the Way so be anywhere else but there!" | |
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The High Explosive Pack This unit isnt a Weapons but a container of High Explosive compound. This is a last resort action in a
total no win situation. When triggered the unit will cause total damage to your battle mech, destroying your mech & killing you. It will also damage anything friend or foe within its blast radius. |
Mw4 Main / Page #1 Energy Weapons / Page #3 Ballistic Weapons






